Lore: Enslaved by the Zerg as a young child, BioTron was engineered to be intellectually intact as an Aberration, but bound by emotional attachment to his parent Overmind. By keeping the infected mentally intact, the Aberration is capable of leading the pack in battle, and enacting strategic maneuvers that would have otherwise been impossible for the mindless swarm.
Summary: BioTron is closely followed by hordes of Infected, who tunnel deep under the ground. These Infected rise to the surface at his command and are bound to BioTron through chemical loyalty.
Skills[]
Hive Master
Passive: Uncommandable Infected Civilians spawn in a large area around BioTron every 7-(0.2*LVL) seconds. Infected Civilians have Health equal to 15% of BioTron's Maximum Health, last 10 seconds, and deal Physical Damage equal to 25% of his Strength (15% Physical Damage against Structures). Attacked units lose 5% Movement Speed for 3 seconds.
Civilian Takedown
COST: 20% mana
COOLDOWN: 15
Active: BioTron grabs Infected Civilians from beneath the earth and flings them in a narrow cone towards a target location. On impact, the civilians knock back and deal Spell Damage to enemies in a small area.
Passive: BioTron burrows underground. He can then resurface at a target point, along with serveral Infected Civilians. Enemies near the resurface point are sucked in towards BioTron and take Spell Damage.
Spell Damage: 80 / 150 / 220 / 290 (+60% INT)
Minions Spawned: 3 / 4 / 5 / 6
Putrify
COST: 20% mana
COOLDOWN: 80 / 70 / 60
Active: BioTron spawns 8 minions and marks an enemy for 10 seconds, amplifying Physical Damage, drawing all his Infected to flay the target and spawning additional Civilians every 1 second. While active, your Infected Civilians gain a 500% Movement Speed bonus.