Lore: Enslaved by the Zerg as a young child, BioTron was engineered to be intellectually intact as an Aberration, but bound by emotional attachment to his parent Overmind. By keeping the infected mentally intact, the Aberration is capable of leading the pack in battle, and enacting strategic maneuvers that would have otherwise been impossible for the mindless swarm.
Skills
Hive Master
Passive: Uncommandable Infected Civilians spawn in a large area around BioTron every 7-(0.2*LVL) seconds. Infected Civilians have Health equal to 15% of BioTron's Maximum Health, last 10 seconds, and deal Physical Damage equal to 15 (+15% STR). Attacked units lose 5% Movement Speed for 2 seconds, stacking up to 6 times.
Civilian Takedown
COST: 20% mana
COOLDOWN: 15
Active: BioTron grabs Infected Civilians from beneath the earth and flings them in a narrow cone towards a target location. On impact, the civilians knock back and deal Spell Damage to enemies in a small area.
Active: BioTron burrows underground. He can then resurface at a target point, along with serveral Infected Civilians. Enemies near the resurface point are sucked in towards BioTron and take Spell Damage.
Spell Damage: 80 / 150 / 220 / 290 (+60% INT)
Minions Spawned: 3 / 4 / 5 / 6
Putrify
COST: 20% mana
COOLDOWN: 80 / 70 / 60
Active: Mark an enemy for a few seconds, spawning 8 Infected Civilians to attack the target. While active, your Infected Civilians gain a 500% Movement Speed and deal bonus True Damage
Bio is a tanky caster with a unique minion mechanic. He also arguably offers the strongest control over Aeon and Daggoth - with his ult offering insane damage potential - especially on stationary targets. Max Claymore first - and it is frequently worth it to wait after burrowing for the cooldown to refresh so you can immediately use the skill again after poping. Run 0/2/4 talents, grabing health, armor, cooldown reduction, energy regen, swiftness, and transport.