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Erekul.Sartonis
Erekul.sartonis
Attributes
Primary Attribute Intelligence
Strength 30 (+6)
Agility 24 (+3)
Intelligence 36 (+6)
Stats
Starting Health 250
Starting Energy  ??
Base Armor  ??
Movement Speed 2.80
Base Damage 50
Attack Speed 2
Attack Range 5
Sight Range 12
Gameplay
Difficulty  ??
Role Support
Implementation
Status Current
Misc
Alignment Lawful Neutral

Introduction

Lore: When Erekul died during the Zerg invasion of Auir, Zukar parasites brought his remains back to life against his will. Now Erekul walks the storms as an entity that is neither Protoss nor Zerg, neither Erekul nor Zukar, seeking an end to his misery.

A natural hybrid entity, Erekul commands Nydus younglings to attack from the nether depths. The symbiotic relationship forces Erekul to lash out at those who would release him from his mortal coil, with lethality that is amplified by his rage and anguish.

Skills

Erekul Screenshot
Dying Soil
Dying soil

Passive: Heroic enemies in a 10 unit radius take (0.75% of their Maximum Health) True Damage per second.

Swarm Burst
COST: 90 / 110 / 130 / 150 mana
COOLDOWN: 15
Swarm burst

Active: Erekul releases a wave of snakes, restoring Health to nearby allies and dealing Spell Damage to nearby enemies.

  • Heal: 35 / 65 / 95 / 125 (+40% INT)
  • Spell Damage: 70 / 130 / 190 / 250 (+60% INT)
Parasitic Infusion
RANGE: 10
COST: 60 / 80 / 100 / 120 mana
COOLDOWN: 20
Parasitic infusion

Active: Target enemy loses a percentage of it's Weapon Damage for 7 seconds.

  • Weapon Damage Reduction: -30% / -40% / -50% / -60%
Masochist
COOLDOWN: 30 / 18 / 16 / 14
Masochist

Passive: Passivly grants Physical Resist. When attacked by enemies, Erekul reduces his ability cooldowns (Exclude Ultimate).

  • Physical Resist: +8% / +12% / +16% / +20%
  • Cooldown Reduction: 0.5 / 1.0 / 1.5 / 2.0 seconds
Erekul's Vengence
RANGE: 5
COST: 150 / 250 / 350 mana
COOLDOWN: 70
Erekuls vengeance

Active: Stun target enemy for 1.5 seconds and deal True Damage based on a percentage of the target's Missing Health.

  • True Damage: 15% / 25% / 35% (+100% INT)

Strategy

See Strategy

The rare int tank, Erekul thrives when focused in team fights, and can shut down the enemy carry with his W. Erekul can take any lane with a partner, or solo mid. Be careful early game, as you are more fragile then other tanks, and don't hesitate to use your ult to stun a target, thus securing a kill. While laning, try to always keep opponents in range of your heroic passice, for a slight damage edge. Max Q first for the extra damage and heal. Run 0/3/3 talents, taking health, armor, cooldown, energy regen, and movespeed.


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