Lore: Jakk was a Confederate security guard for the Old Families' scions off-world. He guarded them at a resort on Tyrador IX until the Fall of Tarsonis. Arturro Calabras, the sponsor for the expedition, ordered them to flee to Shi, the fourth planet of the Baker's Dozen.
Jakk is equipped with an arsenal of field equipment that focus on area denial and map control. Enemies will fear the earth itself once Jakk has spent sufficient time preparing his traps.
Skills
Equip Energy Rifle/ Equip Grenades
Active: Jakk can switch between Grenades or his Energy Rifle.
[Grenades] Attacks deal an additional 10(+25% INT) Spell Damage in an area.
[Energy Rifle] Jakk's attacks restore Energy to himself equal to 20% of the damage dealt.
Field Engineer
Passive: While equipped with Grenades, Jakk gains bonus Movement Speed. While equipped with Energy Rifle, Jakk gains bonus Weapon Speed.
[Mine Field] Jakk scatters 11 mines at target location, lasting 8 seconds. When a mine is tripped, nearby enemies take Spell Damage and are slowed by 35% for 2 seconds.
[Force Blast] After a short channel, Jakk deals Spell Damage and stuns all enemies in a line for 1.25 seconds.
Active: Jakk plants a Remote Mine at target location. Upon activation, Remote Mines decloak, then detonate after a 1.3 second delay to deal Spell Damage to nearby enemies. Remote Mines last for up to 8 minutes.
Summers is an early game lane bully who can farm with ease and provide free wards and great map control with his high mobility and mines. He can take any lane solo, and combos excellently with a pull such as brines, as his E Minefield has huge damage potential. Use his E Snipe to harrass whenever possible, and use his laser rifle when last hitting/denying for the extra bit of energy. Max E first. Learn the enemy's movement patterns to score easy kills with your R, though it is very weak until level 11. Run 2/2/2 talents, taking weapon damage, spell damage, health, armor, cooldown, and energy regen.