Lore: Zerg development of creatures with new forms of resilience have resulted in the Toximancer. First appearing on Sanctum, Vespus finds immediate purpose in his existence as he plunged directly into combat in the midst of an epidemic.
Toxi's ability to passively kite enemies and chase makes him an excellent ganker and carry. His Toxic Tornado allows him to be a very strong presence in teamfights.
Skills
From Dying to Flying
Passive: For every 7% Health missing, Vespus gains +2% Movement Speed.
Venomous Reflux
RANGE: 8
COST: 70 / 90 / 110 / 130 mana
COOLDOWN: 18
Active: Vespus spews venom in a cone, dealing Spell Damage and additional Spell Damage over 15 seconds. Affected units lose 50% Movement Speed for 2.5 seconds.
Spell Damage: 60 / 100 / 140 / 180 (+60% INT)
Damage over Time: 40 / 80 / 120 / 160
Mephitic Armor
COST: 25 / 30 / 35 / 40 mana
COOLDOWN: 15
Active: Vespus coats allied unit or structure with Mephitic Armor, granting it Physical Resist and Health Regen for 60 seconds. Enemies attacking the target lose Weapon Speed for 3 seconds.
Physical Resist: +6% / +9% / +12% / +15%
Health Regen: 1 / 1.5 / 2 / 2.5
Weapon Speed Reduction: 10% / 15% / 20% / 25%
Noxious Fumes
Passive: Each attack by Vespus leaves a lingering effect, reducing the target's Movement Speed and dealing Spell Damage per second for 2 seconds.
Movement Speed Reduction: 6% / 9% / 12% / 15%
Spell Damage: 8 / 12 / 18 / 24 (+10% INT)
Toxic Tornado
COST: 200 / 325 / 450 mana
COOLDOWN: 120 / 100 / 80
Active: Vespus conjours a mighty tornado of poisonous filth around him for 8 seconds, stacking up to 6 times. Enemies take non-lethal Spell Damage per second for each stack of Deadly Toxin. Non-heroes take half this damage.
Toxi is a ranged, autoattack carry or int caster who has a suite of slows and AoE Dots (damage over time) effects. His E makes for excellent lane harass, last hitting, and denying, while his ult has incredible damage potential, but by the nature of being a debuff, is countered by parralax or other debuff immunity skills. Max Q or E first for the early game damage. Note that his W can heal structures/towers. Run 4/1/1 talents, taking attack damage, attackspeed, lifesteal, haste, health, and max energy/regen, as his ult has a steep mana cost early on.