New Aeon of Storms Wiki
Advertisement
Marine.King
MercMarine Portrait
Attributes
Primary Attribute Strength
Strength 35 (+7)
Agility 24 (+4)
Intelligence 31 (+4)
Stats
Starting Health 250
Starting Energy ??
Base Armor ??
Movement Speed 2.8
Base Damage 40
Attack Speed 2
Attack Range 5
Sight Range 12
Gameplay
Difficulty ??
Role Pusher
Implementation
Status Current
Misc
Alignment Chaotic Good

Introduction

Lore: Marine King, known as Kee Jung Hoon the Grandmaster Tactician, made a name for himself for ambushing an entire platoon with only a small squadron of Marines and little vehicle support.

Skills

Marine Screenshot
Suppression Fire
SuppresiveFire

Passive: Units attacked by King or Merc Marines lose 20% Movement Speed for 0.6% seconds.

Flash Grenade
COST: 45 / 50 / 55 / 60 mana
COOLDOWN: 12 / 10 / 8 / 6
FlashGrenade

Active: [3 charges] King launches 3 grenades a target location, dealing Spell Damage and Slowing them for 1.5 seconds, stacking up to 3 times.

  • Spell Damage: 15 / 30 / 45 / 60 (+15% INT)
  • Slow: 4% / 6% / 8% / 10%
Reinforcments
COST: 60 / 90 / 120 / 150 mana
COOLDOWN: 30
Reinforcements

Active: King calls down Merc Marines that have 80+20*LVL Health, and deal Physical Damage per second. Merc Marines deal 10 (+10% INT) Physical Damage per second.

  • Marines: 2 / 3 / 4 / 5
Mob Mentality
MobMentality

Passive: King and all nearby allies gain bonus Weapon Speed.

  • Weapon Speed: +7% / +13% / +19% / +25%
Bribe
Bribe

Active: King bribes a non-heroic unit gaining control of it indefinitely. King can only manage one bribe at a time. Bribed units gain Health and deal more damage.

  • Health: +200 / +350 / +500
  • Bonus Damage: +150% / +200% / +250% per stack

Strategy

See Strategy

One of the strongest pushers in the game, MarineKing decimates towers if left alone. His E aura is amazing in conjecture with Coat of Arms, allowing his teammates to largely ignore attackspeed items, and also providing strong Aeon and Daggoth Control. Max Q first for the lane harass it provides. Use ult on firebat whenever possible, as it reduces the targets physical resist on hit. Run 0/3/3 talents, but don't hesitate to grab transport if you feel so inclined.


Advertisement