Lore: Once a Zer'atai templar, Boros swore off the traditions of his past after an incident that consumed his brother and created the Shadow. He founds the dark templar clan in his namesake, and is known for shunning the traditions and warfare of his origins.
Despite being a dark templar, Boros is still capable of focusing psionic energies, albiet* less than his zealot counterparts. As a result, his blade burns a bright orange instead of a steely blue. Much of his fame is attributed to this visual effect, as his blade's glow is unique to him alone.
Skills
Burning Blade
Passive: Boros' psionically infused blade rends the target on attack, dealing (50% INT) Spell Damage over 5 seconds.
Spell Storm
COST: 70 / 90 / 110 / 130 mana
COOLDOWN: 30 / 27 / 24 / 21
Active: Boros gains 100% Spell Resistance, periodically removing debuffs and dealing Spell Damage in an area around him for 5 seconds.
Spell Damage: 30 / 50 / 70 / 90 (50% INT)
Psionic Bola
COST: 70 / 80 / 90 / 100 mana
COOLDOWN: 20 / 18 / 16 / 14
Active: Boros flings a psionic bola hitting the first unit it comes in contact with and dragging it back to Boros, dealing Spell Damage if it is an enemy along the way back.
Spell Damage: 70 / 130 / 190 / 250 (50% INT)
Bola Range: 8 / 9 / 10 / 11
Double Strike
Passive: Boros' strikes are so swift and masterful that he hits vital points on the enemy.
Crit Chance: 14% / 20% / 26% / 32%
Omnislash
RANGE: 8
COST: 200 / 250 / 300 mana
COOLDOWN: 110 / 100 / 90
Active: Boros unleashes several slashes. Each slash after the first strike is to a nearby random unit dealing 125(+100 Weapon Damage) Physical Damage per slash.
Boros is a bursty semi-carry/caster who supports teamfights with both initiation and saves with his bola. He struggles laning phase and is usually put into the jungle due to ranged harass. However, with mastery of his bola, he gains positional control of his enemies and even his own teammates. Spell storm allows Boros to R into the fray with an easy way out of debuffs afterwards, and should be maxed first for the damage unless you are highly proficient at using Bola. Run 2/2/2 -veteran, weapon damage, attackspeed, health, armor, swiftness, energy- or 1/3/2 - weapon damage, health, armor, zeal, swiftness, energy- talents for jungling.