Lore: Vergil is the elderly leader of the Nerazim and member of the Hierarchy. A talented Dark Templar in his own right, Vergil navigates the battlefield disarming his enemies.
Vergil strikes swiftly from a distance and can engage enemies with confidence as he renders them weaponless while retaining the tools to make a hasty escape.
Skills
Devil Trigger
Passive: When Vergil reaches below 30% Health, he gains +20% Time.
Judgement Cut
RANGE: 7
COST: 50 / 60 / 70 / 80 mana
COOLDOWN: 11 / 9 / 7 / 5
Active:[3 charges] Cut away at target location, dealing Spell Damage.
Spell Damage: 50 / 90 / 130 / 170 (30% INT)
Disarming Strike
Passive: Enemies damaged by Vergil lose Weapon Damage for 3 seconds.
Weapon Damage Reduction: 20% / 30% / 40% / 50%
Trick
RANGE: 8
COST: 40 / 45 / 50 / 55 mana
COOLDOWN: 30 / 25 / 20 / 15
Active: Dashes towards target point, becomes transparent, and gains +100% Evasion for several seconds.
Duration: 1.5 / 2 / 2.5 / 3 seconds
Dimension Slash
RANGE: 9
COST: 100 / 150 / 200 mana
COOLDOWN: 120 / 100 / 90
Active: Disappears for 0.7 second and reappears at target location, unleashing 10 Judgement Cuts in an area between the two locations. Each cut deals Spell Damage. Each enemy can be struck a maximum of 3 times per cast.
Vergil is an AoE Nuker with great mobility and a game-changing ultimate. Max his Q first for the damage. Because the escape his E offers, and his long range, spammable AoE Q, Vergil can solo any lane, and is frequently sent long lane alone when running a jungler comp. A strong Vergil player needs positioning and game sense to know when to dive bomb the enemy team with his E and ult. Keep in mind both his Q and R deal damage at the end of the animation, and can be dodged if anticipated. Run 0/3/3 talents, focusing on health, armor, movespeed, cooldown, and energy regen.