Primary Attribute Intelligence
Strength 28 (+5)
Agility 26 (+4)
Intelligence 36 (+6)
Starting Health 250
Starting Energy  ??
Base Armor  ??
Movement Speed 2.80
Base Damage 53
Attack Speed 1.8
Attack Range 7
Sight Range 12
Difficulty  ??
Role Support
Status Current
Alignment Neutral Good


Lore: A scrappy engineer who is known for overdesigning even the most rudimentary tools, Garamond was employed by the Moebius Foundation shortly after destroying a city block with an overspecced butter knife.

Garamond operates a VASTLY overspecced Mule, equipped with a SCV production facility and gallons of oil to spare. He supports the forward ranks with expendable machines, allowing his allies to push into enemy battlements with ease.


Garamond Screenshot
SCV Factory
SCV factory

Passive: Instead of an attack, Garamond deploys SCVs that deal 35% of his Weapon Damage on impact and attack. Garamond's attack rate benefits from Time Scale instead of Weapon Speed. SCVs have health equal to 75+10*LVL Weapon Damage and lasts 10 seconds.

Oil Slick
COST: 100 mana
Oil slick

Active: Create an oil slick lasting 3.5 seconds. Enemies in the oil lose Movement Speed.

  • Movement Speed: 30% / 40% / 50% / 60%
Seeker Swarm
COST: 80 / 100 / 120 / 140 mana
Seeker swarm

Active: Send a swarm of Seeker Drones at target location, dealing 60 (+20% INT) Spell Damage per explosion. Enemies caught in the blast are stunned for 0.35 seconds per impact, up to 1.75 seconds based on their proximity to the center.

  • Drone Numbers: 2 / 3 / 4 / 5
Mk 38 Laser Turret
COST: 80 / 110 / 140 / 170 mana
Laser turret

Active: Garamond can deploy up to 2 Mk38 Laser Turrets. Turrets have 250+20*LVL Health and deal Spell Damage per second. Rank 2 and beyond grants 10% Amplification. Rank 4 grants Cluster Rockets which deal 70 (+50% INT) Physical Damage.

  • Spell Damage: 20 / 30 / 40 / 50 (20% INT)
Kill Command
COST: 150 / 300 / 450 mana
COOLDOWN: 60 / 45 / 30
Kill command

Active: Garamond and all Mk38 Turrets passively gain passive Time Scale. Upon activation, Garamond immediately spawns 4 SCVs then triggers Self-Destruct on all existing SCVs, boosting their Movement Speed by 10% for 4 seconds, then detonate, dealing Spell Damage.

  • Spell Damage: 60 / 120 / 180 (+35% INT)
  • Time Scale: +15% / +20% / +25%


See Strategy

A mule with a unique attack mechanism that throws controllable scvs at your target, Garamond is a burst caster/pusher whose full combo can devistate most heroes. Max your seeker missles first for the extra stun and damage, and practice the timing to hit them. Use your missles and oilspill to land your ult. Do not underestimate the damage your max level towers are capable of. Note that even if your ult'd scvs are killed, they still explode and deal damage. Run 0/3/3 talents, taking health, armor, cooldown, energy regen, and movespeed, or 0/2/4 talents if you opt for transport.

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