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Ironhide.Cain
Ironhide.cain
Attributes
Primary Attribute Strength
Strength 36 (+6)
Agility 26 (+5)
Intelligence 28 (+4)
Stats
Starting Health 270
Starting Energy ??
Base Armor ??
Movement Speed 2.80
Base Damage 50
Attack Speed 1.7
Attack Range 5
Sight Range 12
Gameplay
Difficulty ??
Role DPS
Implementation
Status Current
Misc
Alignment Chaotic Neutral

Introduction

Lore: Hammer securities' ace pilot, Cain survives a life of military accomplishment and casual fame. But such trivial hallmarks to fortune are but a small drop in his delusions of grandeur. He wants more than this.

Skills

Cain Screenshot
Cold Shot
Cold Shot

Passive: Every 6 seconds, Ironhide's next attack slows enemies in the area 50% for 1.6 seconds.

Nitrogen Round
COST: 65 / 85 / 95 / 110 mana
COOLDOWN: 16 / 15 / 14 / 13
NitrogenRound

Active: Ironhide fires a Nitrogen Round in a target direction, exploding on the first enemy it hits and freezing nearby enemies. Frozen enemies take Spell Damage and are then stunned for several seconds or up until it takes enough damage to break the ice.

  • Spell Damage: 50 / 80 / 110 / 140 (+25% INT)
  • Damage Threshold: 100 / 200 / 300 / 400
  • Stun Duration: 1.8 / 2.3 / 2.8 / 3.3 seconds
Frostbite
Frostbite

Passive: Each attack applies a stack of Frostbite on the target that lasts 6 seconds, stacking up to 8 times. Ironhide's attacks deal an additional Spell Damage per stack of Frostbite on the target.

  • Spell Damage: 10 / 15 / 20 / 25
Barrage
COST: 45 / 55 / 65 / 75 mana
COOLDOWN: 12
Barrage

Active: Ironhide gains maximum Weapon Speed for several attacks, or 15 seconds.

  • Attacks: 3 / 4 / 5 / 6
Temporal Fate
COST: 15 mana
COOLDOWN: 60 / 45 / 30
TemporalFate

Active: When activated, for up to 10 seconds, Ironhide's attack projectiles will move 90% slower and deal additional Spell Damage. When deactivated, all projectiles return to their normal speed.

  • Spell Damage: 55 / 95 / 135 (+35% INT)

Strategy

See Strategy

Cain is a semi-carry lane bully who does best solo mid, or with someone who can help him get more consecutive attacks off on the same target. He has trouble actually carrying due to how slow he is, but does serve as a tanky secondary dps. Max E first - note that the max attack speed stays for up to 15 seconds, which is more then the cooldown of the skill, allowing back-to-back E if you wait a bit. Run 1/2/3 talents, taking weapon damage, health, armor, cooldown reduction, energy regen, and movement speed.


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