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Jim.Raynor
Raynor Portrait
Attributes
Primary Attribute Intelligence
Strength 22 (+4)
Agility 30 (+4)
Intelligence 38 (+7)
Stats
Starting Health 250
Starting Energy  ??
Base Armor  ??
Movement Speed 2.80
Base Damage 47
Attack Speed 1.8
Attack Range 7
Sight Range 12
Gameplay
Difficulty  ??
Role Support
Implementation
Status Current
Misc
Alignment Neutral Good

Lore

James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels. Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape.

Gameplay

HE EXPLODES HIS WRATH IN THE SANCTUM02:05

HE EXPLODES HIS WRATH IN THE SANCTUM

A quick video depicting the beauty of the game's most powerful hero featuring one of our developers





Skills

Command Aura
Command Aura

Passive: Allies within a 12. unit radius gain +10%. Weapon Damage.

Marked for Death
COST: 60 / 65 / 70 / 75 mana
COOLDOWN: 15
Marked for Death

Active: Raynor marks a target, revealing it and amplifying Spell and Physical Damage by for +15%. seconds.  

  • Damage Amplification: +15% / +20% / +25% / +30%
Raynor's Raiders
COST: 80 / 90 / 100 / 110 mana
COOLDOWN: 40
Raynors Raiders

Active: Raynor calls down 2. Raiders.  Raiders have 120+12*LVL Health, deal +20 (+20% INT). Physical Damage per second, and reduces enemy Movement Speeds for 1. second.  Raiders are replaced upon recast

  • Reduces: 20% / 30% / 40% / 50% Movement Speed
Silencing Shot
COST: 70 / 90 / 110 / 130 mana
COOLDOWN: 16 / 14 / 12 / 10
Silencing Shot

Active: Raynor fires a Silencing Shot towards a target direction, dealing Spell Damage and silencing all enemies in its path.

  • Spell Damage: 80 / 140 / 200 / 260 (+75% INT)
  • Duration: 3 / 4 / 5 / 6 seconds
Kill Shot
COST: 200 / 350 / 500 mana
COOLDOWN: 30 / 25 / 20
Kill Shot

Active: Raynor takes aim for 2 seconds, then fires a projectile at the target.  The projectile can be intercepeted by enemy heroes and deals Spell Damage on impact.  If the enemy is below 40% health, it takes an additional 50% Spell Damage.

  • Spell Damage: 200 / 300 / 400 (+100% INT) per second.

Strategy

See Strategy

Raynor is a very squishy, support caster with incredible range. Take mid, or run a kill lane with a partner who has an easy stun to guarentee your silencing shot. Use your long ranged AA to harrass and deny the opponent, and your mauraders to keep an eye for a gank, rune respawn, or boss attempt. In teamfights, Mark the highest priority target and attempt to silence as many opponents as possible, but keep your distance or you will die quickly. Max Silence first. Run 0/3/3 or 1/2/3 talents taking weapon damage, depending on how aggresive you intend on being early game.


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