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Justicar.Akasha
Justicar.akasha
Attributes
Primary Attribute Strength
Strength 35 (+6)
Agility 30 (+5)
Intelligence 25 (+4)
Stats
Starting Health 300
Starting Energy  ??
Base Armor  ??
Movement Speed 2.90
Base Damage 50
Attack Speed 1.8
Attack Range 1.25
Sight Range 12
Gameplay
Difficulty  ??
Role Support
Implementation
Status Current
Misc
Alignment Lawful Good

Introduction

Lore: A preserver of ancient texts. Akasha specializes in retaining high priority target zone superiority.

Skills

Justicar Screenshot
Sword of Self
SwordOfSelf

Passive: Akasha's attacks deal an additional (+100% Armor) True Damage to the target.

Justicar Strike
COST: 80 / 100 / 120 / 140 mana
COOLDOWN: 22/20/18/16
JusticarStrike

Active: Akasha slams the ground, knocking up enemies and dealing Spell Damage in a 2.5-unit radius. His next attack within 8 seconds has a 6-unit range deals additional Physical Damage and stuns the target for 1 second.

  • Spell Damage: 60 / 100 / 140 / 180 (+50% INT)
  • Physical Damage: 30 / 60 / 90 / 120
Locus of Ire
RANGE: 4.5
COST: 60 / 70 / 80 / 90 mana
COOLDOWN: 18
LocusOfIre

Active: Akasha forces target enemy to attack him and reduce it's Weapon Damage by 50% for a short time.

  • Duration: 1 / 1.5 / 2 / 2.5 second
Consecrate
RANGE: 5
COST: 80/90/100/110 mana
COOLDOWN: 25/23/21/19
Consecration

Active: Akasha creates a field of light at target area for 8 seconds. The field covers a 5-unit radius, healing allies and dealing Spell Damage to enemies every second.

  • Heal: 8 / 12 / 16 / 20 (+15% INT)
  • Spell Damage: 16 / 24 / 32 / 40 (+15% INT)
Armor of Kings
COST: 100
COOLDOWN: 120/100/80
ArmorOfKings

Active: Akasha gains a massive Armor boost for 10 seconds. During this time, enemies that attack him take Spell Damage based on Akasha's armor.

  • Armor: 20 / 30 / 40
  • Spell Damage: 30 / 60 / 90 (+100% Armor)

Strategy

See Strategy

A tank with some of the most and best disables in the game, Justicar can lane anywhere due to his E, but is best with a partner who can take advantage of his double stuns early game. Max Q first for aggressive play, or E for passive play. Don't hesitate to use Q just to gain the 6 range stun - the knock up is not always necessary for a kill! Run 0/3/3 talents, focusing on movespeed, health, armor, energy regen, and cooldown reduction.


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