Justicar is a very strong tank who has the only taunt in the game. He also is a AD carry's worst nightmare as he absolutely tears any kind of Physical Damage to pieces thanks to his kit.
Item List[]
Final Item List | |||||
---|---|---|---|---|---|
Begin the game with a Duran's Buckler then make your Superheated Mantle. Then follow the final item list.
Skill Build[]
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | ◌ | ◌ | ◌ | ◌ | ||||||||||||||
W | ◌ | ◌ | ◌ | ◌ | ||||||||||||||
E | ◌ | ◌ | ◌ | ◌ | ||||||||||||||
R | ◌ | ◌ | ◌ | |||||||||||||||
Stats | ◌ | ◌ | ◌ |
Strategy[]
W then Q with E and R in between. That is the combo you need to recognize and use as Justicar. Once you master that, the hero is relatively simple to get a hold of.
- Your passive deals a lot of extra damage. Use it to harass and push enemies out of lane.
- You can use your W to kite people into the tower and then stunlock them at the tower with your Q.
- Your Q deals both Spell and Physical Damage.
- While you are very resilient towards Physical Damage, most AD carries in this game deal Spell Damage so you still need to be tanky.
- If you get a Nitrogen Retrofit, your E will slow people in a giant area around it.