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Null.Disruptor
Null.disruptor
Attributes
Primary Attribute Intelligence
Strength 32 (+6)
Agility 22 (+3)
Intelligence 36 (+6)
Stats
Starting Health 200
Starting Energy  ??
Base Armor  ??
Movement Speed 2.80
Base Damage 51
Attack Speed 1.8
Attack Range 5
Sight Range 12
Gameplay
Difficulty  ??
Role DPS
Implementation
Status Current
Misc
Alignment Lawful Good

Introduction

Lore: A prototype combat drone, Null boasts the unrestrained power of the Sentry, the Nullifier, and the Disruptor. Sent only on the most specialized missions, Nully D reinforces the front lines with a massive offensive assault, clearing hordes of enemies with a single sweep of his Arcane Swords.

Skills

Null Screenshot
Chrono Distortion
Chrono distortion

Passive: All allies in a 10 unit radius gain 3% Time. All enemies in a 10 unit radius lose 3% Time.

Magic Missile
RANGE: 12
COST: 80 / 100 / 120 / 140 mana
COOLDOWN: 20 / 18 / 16 / 14
Magic missile

Active: Fire 3 Magic Missiles in target direction, which detonates on impact, dealing Spell Damage and stunning nearby enemies for 1 second.

  • Spell Damage: 20 / 35 / 50 / 65 (+20% INT) per impact.
Field Disruptor
RANGE: 10
COST: 25 / 30 / 35 / 40 mana
COOLDOWN: 8
Field disruptor

Active: [3 charges] Create an impassable block at target location.

  • Duration: 1.5 / 2 / 2.5 / 3
Arcane Sword
RANGE: 8
COST: 90 / 110 / 130 / 150 mana
COOLDOWN: 16 / 15 / 14 / 13
Arcane sword

Active: Creates an Arcane Sword at target location, lasting 6 seconds. After 1 second, Arcane Swords fire a beam that rotates around the target point, dealing Spell Damage to enemies it passes through.

  • Spell Damage: 50 / 90 / 140 / 190 (+50% INT)
Mirror Magic
RANGE: 6
COST: 80 / 140 / 200 mana
COOLDOWN: 90 / 80 / 70
Mirror magic

Active: Null creates a psionic focus that is positioned directly opposite of target unit. The focus copies all spells used by Null.

  • Focus: 14 / 22 / 30 second

Strategy

See Strategy

Null is a caster who excells at AoE denial and can effectively lock a target down or otherwise impede movement with his forcefields, setting up all manner of AoE. Because his play revolves around his forcefields, he should be friendly to any ladder players who know both the rewards and the risk of the ability. He can take any lane, mid or side lanes with a partner. Capitalize on his near instant, long ranged autoattack to harass an opponent out of lane, and kite with his heroic passive. Max E first. Run 2/2/2 talents, taking weapon damage, spell damage, health, armor, cooldown, and energy regen.


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