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Penthos
Penthos Portrait
Attributes
Primary Attribute Agility
Strength 31 (+5)
Agility 35 (+7)
Intelligence 24 (+3)
Stats
Starting Health 200
Starting Energy  ??
Base Armor  ??
Movement Speed 2.80
Base Damage 40 (+3.5)
Attack Speed 1.8
Attack Range 1.25
Sight Range 12
Gameplay
Difficulty  ??
Role DPS
Implementation
Status Current
Misc
Alignment Chaotic Neutral

IntroductionEdit

Lore: In the dark jungle
A creature with such power
Turned underpowered

SkillsEdit

Penthos Screenshot
Soul Sphere
SoulSphere

Passive: Two orbs swirl around Penthos, which are used to cast his abilities. Orbs recharge every 10 seconds. Each time Penthos attacks, the recharge time is reduced by 1 second.

Gravitate
COST: 1 orb
COOLDOWN: 1
Gravitate

Active: Whenever Penthos attacks a unit, he tethers himself to it for up to 4 seconds, dealing Spell Damage per second.

[Active] Penthos increases the intensity of the tether for 3 seconds, doubling the damage it deals and Slowing the target by 10%

[Black Soul Sphere] On Activation, lifts the current target and throws it behind Penthos.

  • Spell Damage: 10 / 20 / 30 / 30 (+15% INT) per second
Empower
COST: 1 orb
COOLDOWN: 1
Empower

Active: Penthos heals himself for a percentage of his Missing Health [Black Soul Sphere] Penthos gains Shields equal to 30% of his Maximum Health for 5 seconds.

  • Heals: 6% / 9% / 12% / 15% Missing Health
Black Soul Sphere
COOLDOWN: 150 / 110 / 70
BlackSoulSphere

Active: Penthos recovers all of his missing orbs and spawns a Black Soul Sphere which is consumed on his next ability cast. The ability that consumes the sphere gains additional effects.

StrategyEdit

See Strategy

Penthos is a high-mobility tanky melee hybrid hero who uses Orbs instead of Mana. His W allows him to get past most tanks and onto the squishy dps/casters in the back. Be sure to know exactly how many orbs you have and plan your skill combos around them - don't strand yourself in the middle of the enemy team with a W only to find out you have no more orbs left! Max W first for the extra damage, or E for more sustain in a farm lane, or jungle and gank with W+Q. Run 2/3/1 talents, taking weapon damage, attackspeed, health, armor, zeal, and swiftness.


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