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Shadow.Geminus
Shadow.geminus
Attributes
Primary Attribute Agility
Strength 22 (+4)
Agility 32 (+8)
Intelligence 20 (+4)
Stats
Starting Health 300
Starting Energy  ??
Base Armor  ??
Movement Speed 3.00
Base Damage 55
Attack Speed 1.8
Attack Range 1.25
Sight Range 12
Gameplay
Difficulty  ??
Role DPS
Implementation
Status Current
Misc
Alignment Neutral

Introduction

Lore: The Zer'atai have always been known for their tradition of adoring armor with the bones of slain Zerg. However, such traditions would not serve this ill-fated templar well, as a lapse in judgement permanently fused the templar to his own armor. Stripped of his name, his sanity, and his origins, the Shadow entered The Void itself, where he is greeted warmly by the Dark Voice. The Dark Voice channels energy through Shadow, allowing him to blur the lines between reality and The Void.

Skills

Shadow Screenshot
Occlusion
Occlusion

Passive: Every 5 seconds Shadow is out of combat, he gains 3% Movement Speed and becomes harder to see, stacking up to 21% Movement Speed. These stacks are removed when Shadow deals or takes damage.

Shade
RANGE: 3
COST: 70 / 80 / 90 / 100 mana
COOLDOWN: 16 / 15 / 14 / 13
Shade

Active: Shadow blinks forward 3 units dealing Spell Damage to units between his casting position and blink position.

  • Spell Damage: 90 / 150 / 210 / 270 (+60% Weapon Damage)
Shadow Vortex
COST: 70 / 80 / 90 / 100 mana
COOLDOWN: 20 / 18 / 16 / 14
Shadow vortex

Active: Shadow generates a vortex by compressing space into a point for 2 seconds. When it releases the units, it gives allies Movement Speed and reduces enemy Movement Speed by the same amount for 2.5 seconds.

  • +/- Movement Speed: 33% / 44% / 55% / 66%
Stepping Strikes
Stepping strikes

Passive: Shadow attacks skillfully, increasing his attack range. This also causes him to instantly teleport behind the target each attack.

  • Attack Range: 1.50 / 1.75 / 2.00 / 2.25
The Shadow Walk
COST: 100 / 150 / 200 mana
COOLDOWN: 150 / 120 / 90
Shadow walk

Active: Shadow generates a shroud of darkness at the targeted location for 6 seconds. Enemies in the shroud have their vision reduced to 0. If Shadow is in the shroud, he gains Timescale.

  • Timescale: 15% / 20% / 25%

Strategy

See Strategy

Shadow is an autoattack semi-carry who has an amazing potential to snowball a game to easy victory, but otherwise falls of late game. He has, arguably, the best ability to stick onto a single target with his auto-kite E mechanism. Proper usage of his Vortex and ult can provide great utility in a team fight, and is essential for mastering Shadow. Note that his Vortex can be used to dodge skillshots or projectiles. Run 4/1/1 talents, with attack damage, attackspeed, lifesteal, haste, health, and energy regen to maximize early game potential.


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