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System.Cyprus
System.cyprus
Attributes
Primary Attribute Intelligence
Strength 26 (+4)
Agility 24 (+3)
Intelligence 40 (+8)
Stats
Starting Health 300
Starting Energy ??
Base Armor ??
Movement Speed 2.80
Base Damage 50
Attack Speed 1.8
Attack Range 6
Sight Range 12
Gameplay
Difficulty ??
Role DPS
Implementation
Status Current
Misc
Alignment Neutral Evil

Introduction

Lore: Amongst the protoss, Dark Templar who retain their psionic prowess are rare, and even rarer so are those who retain their abilities posthumous. Cyprus is amongst the few and far between, capable of manipulating the very earth he walks upon to his advantage.

The earth that Cyprus raises is infused with alkali metals at its very core. By cracking them open and exposing them to an intensely humid atmosphere, he turns his terrain deformations into much more than an obstruction.

Skills

Cyprus Screenshot
Kingdom of Terra
KingdomofTerraColor

Passive: Allies within a 12 unit radius gain +20% Cooldown Reduction.

Terraform
RANGE: 8
COST: 55 / 70 / 85 / 100 mana
COOLDOWN: 18 / 16 / 14 / 12
TerraformColor

Active: Cyprus creates a wall of pillars at target location for 5 seconds.

  • Pillar Cluster: 3 / 4 / 5 / 6
Seismic Wave
COST: 80 / 100 / 130 / 150 mana
COOLDOWN: 18 / 16 / 14 / 12
SeismicWaveColor

Active: Cyprus slams the ground, dealing Spell Damage to nearby enemies. Nearby pillars are pushed 8 units outwards from the origin of the effect, dealing Spell Damage to nearby enemies.

  • Spell Damage: 60 / 80 / 100 / 120 (+60% INT)
  • Pillar Spell Damage: 60 / 120 / 180 / 240 (+60% INT)
Fist of Gaia
RANGE: 8
COST: 250 / 400 / 550 mana
COOLDOWN: 130 / 105 / 80
FistofGaiaColor

Active: Cyprus deals Spell Damage to target enemy. All nearby pillars slam into the target, each dealing additional Spell Damage.

  • Spell Damage: 400 / 600 / 800 (+100% INT)

Strategy

See Strategy

Cyprus is a burst caster focused entirely on blasting one opponent off the map at a time. Fed, Cyprus can "systematically" terminated one hero at a time. Practice using your blink + wall + seismic + ult combo - and keep in mind more rocks means more damage on your ult, but also that your wall takes a split second to fully rise. Note that you are rather weak until level 11, but it should be your priority to get fed before then, as hitting level 11 faster then opponents means free kills. Lane Mid or Short. Run 1/2/3 talents, taking spell damage, health, armor, cooldown, raw energy, and swiftness.


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