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Terra.Nova
Terra.nova
Attributes
Primary Attribute Agility
Strength 22 (+5)
Agility 38 (+6)
Intelligence 30 (+4)
Stats
Starting Health 250
Starting Energy  ??
Base Armor  ??
Movement Speed 2.80
Base Damage 50
Attack Speed 1.75
Attack Range 6.5
Sight Range 12
Gameplay
Difficulty  ??
Role DPS
Implementation
Status Current
Misc
Alignment Lawful Neutral

Introduction

Lore: Born into the rich and powerful Terra family, Nova was gifted many things upon birth, including the fortune of telepathic talent. Despite her family's attempts to hide her from the Ghost program, dire situations would eventually lead her towards a life of warfare.

Armed with tactical skills and tools for rapid engagements, Nova excels at dealing safe, powerful damage to enemies. She hounds her foes until they reach death's door, then finishes it reliably with a network of Psychic Webs.

Skills

Nova Screenshot
Scoped
Scoped

Passive: Nova's attacks apply Scoped to the enemy. Scoped enemies are revealed and takes 10% more Physical Damage for 4 seconds. Applying Scoped will removed Scoped from her previous target.

Silent Takedown
COST: 50 / 60 / 70 / 80 mana
COOLDOWN: 10 / 9 / 8 / 7
Silent takedown

Active: Nova calls a strike team to deal Spell Damage to her currently scoped target. If the target is killed during the strike team, Nova earns additional bounty and the cooldown on Silent Takedown is immediately refreshed.

  • Spell Damage: 50 / 90 / 130 / 170 (+60% INT)
  • Bounty: +4 / +7 / +10 / +13 minerals on kill
Ill Intent
Ill intent

Passive: Every 6 seconds, Nova gains a charge of Ill Intent, up to 3 charges. Each charge of Ill Intent grants Nova Crit Damage and +100% Crit Chance. Each time Nova lands a Critical Hit, all charges of Ill Intent are removed.

  • Crit Damage: +6% / +9% / +12% / +15%
Vanish
COST: 80 / 90 / 100 / 110 mana
COOLDOWN: 30 / 25 / 20 / 15
Vanish

Active: Nova gains Cloaking and +100% Movement Speed for a few seconds. Dispels on attack or spellcast. Using Silent Takedown will not dispel Vanish.

  • Duration: 1.5 / 2 / 2.5 / 3 seconds
Psychic Web
RANGE: 4
COST: 60 / 70 / 80 mana
COOLDOWN: 30 / 25 / 20
Psychic web

Active: Nova wraps the target in a Psychic Web and deals Spell Damage and Slows target unit by 65% for several seconds. if the target gets at least 4 units away from any point in the Psychic Web, the thread stuns the target and pulls back.

  • Spell Damage: 50 / 100 / 150 (+60% INT)
  • Slow Duration: 2.5 / 3.5 / 4.5 seconds

Strategy

See Strategy

Nova is a ranged, autoattack hard carry who synergizes well with burst crit damage and hit and run tactics. She is usually played short lane, mid, or jungle depending on the matchup. Take advantage of her long range and poke in to fire a few shots before retreating to wait for your E. Her ult is situational, and rarely is it worth it to dive into a teamfight to snare a target. Max Nova's Q first for the extra bit of damage and income it offers. Talents depend on lane/jungle - demigod is great for deny/last hit with her attack range and clean attack animation.


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