Lore: One of the Dark Voice's many manifestations, Valedict emerges from The Void as one of the Dark Voice's first etheral-bodied prototypes. An incomplete Archon, Valedict continues to consume and merge with unwilling souls. He is capable of manipulating posthumous energies, allowing him to disregard the need for energy reserves of his own.
Valedict's deep connection to The Void grants him access to spatial manipulation. By compressing accumulated energies, he can create quantum singularities to ravage his enemies.
Skills
Presence of the Void
Passive: Vorpal uses Vorpal Spheres to cast his abilities. Vorpal Spheres are genereated every 8 seconds, storing up to 5 spheres.
Dark Surge
COST: 1 sphere
COOLDOWN: 15
Active: Vorpal surges towards a target location, dealing Spell Damage to enemies in his path. During the surge, Vorpal pulls units towards himself.
Spell Damage: 80 / 140 / 200 / 260 (+80%INT)
Dark Matter
Passive: Vorpal reflects a percentage of the Spell Damage he recieves to nearby enemies in a 10 unit radius, dealing 100% True Damage to enemies within a 3.3 unit radius, and 0% to enemies beyond a 10 unit radius. Does not affect Neutral Creeps.
Active: Vorpal launches a Vorpal Catastrophe towards the target. The Catastrophe lasts 3.5 seconds and deals Spell Damage per second to all enemies in the storm.
Spell Damage: 100 / 150 / 200 (+70% INT) per second
Jack of all trades, Vorpal doesn't need much farm to be a suitable tank, still offering great utility with his skill set, but can serve as a competent AA or, most common, int caster, ironically. With his Q for escape, and his E for harass and last hitting, he is good in any lane, even solo versus two long lane. Max Q first. Use R then followed immediately with a Q to keep the enemy stuck in your ult for maximum damage. Run talents depending on your role.