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Vorpal.Valedict
Vorpal Portrait
Attributes
Primary Attribute Strength
Strength 35 (+5)
Agility 35 (+6)
Intelligence 20 (+4)
Stats
Starting Health 250
Starting Energy ??
Base Armor ??
Movement Speed 2.70
Base Damage 40 (+3.5)
Attack Speed 2
Attack Range 4
Sight Range 12
Gameplay
Difficulty ??
Role Caster
Implementation
Status Current
Misc
Alignment Lawful Evil

Introduction

Lore: One of the Dark Voice's many manifestations, Valedict emerges from The Void as one of the Dark Voice's first etheral-bodied prototypes. An incomplete Archon, Valedict continues to consume and merge with unwilling souls. He is capable of manipulating posthumous energies, allowing him to disregard the need for energy reserves of his own.

Valedict's deep connection to The Void grants him access to spatial manipulation. By compressing accumulated energies, he can create quantum singularities to ravage his enemies.

Skills

Vorpal Screenshot
Presence of the Void
Presence of the Void

Passive: Vorpal uses Vorpal Spheres to cast his abilities. Vorpal Spheres are genereated every 8 seconds, storing up to 5 spheres.

Dark Surge
COST: 1 sphere
COOLDOWN: 15
Dark Surge

Active: Vorpal surges towards a target location, dealing Spell Damage to enemies in his path. During the surge, Vorpal pulls units towards himself.

  • Spell Damage: 80 / 140 / 200 / 260 (+80%INT)
Dark Matter
Dark Matter

Passive: Vorpal reflects a percentage of the Spell Damage he recieves to nearby enemies in a 10 unit radius, dealing 100% True Damage to enemies within a 3.3 unit radius, and 0% to enemies beyond a 10 unit radius. Does not affect Neutral Creeps.

  • Reflects: 10% / 15% / 20% / 25% Spell Damage Taken
Vorpal Javelin
COST: 1 sphere
COOLDOWN: 10
Vorpal Javelin

Active: Vorpal launches a Vorpal Sphere in a targeted direction, dealing Spell Damage and immobolizing the enemy for 0.5 seconds on impact.

  • Spell Damage: 60 / 100 / 140 / 180 (+50% Weapon Damage)
Vorpal Catastrophe
COST: 2 spheres
COOLDOWN: 80 / 70 / 60
Vorpal Catastrophe

Active: Vorpal launches a Vorpal Catastrophe towards the target. The Catastrophe lasts 3.5 seconds and deals Spell Damage per second to all enemies in the storm.

  • Spell Damage: 100 / 150 / 200 (+70% INT) per second

Strategy

See Strategy

Jack of all trades, Vorpal doesn't need much farm to be a suitable tank, still offering great utility with his skill set, but can serve as a competent AA or, most common, int caster, ironically. With his Q for escape, and his E for harass and last hitting, he is good in any lane, even solo versus two long lane. Max Q first. Use R then followed immediately with a Q to keep the enemy stuck in your ult for maximum damage. Run talents depending on your role.


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